Meta-universe is a virtual world created by human beings, which can be experienced immersively. As the “ticket” to this world, NFT completely caught fire six months ago. From NFT to meta-universe, it reflects the introduction of real-world content in the virtual world, combining reality with reality.

The scarcity of NFT is reflected in its value. A painting was bought for over $70 million, and since then such transactions have been unstoppable. The creation of virtual worlds is borderless and full of infinite possibilities.

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Scarcity is the most critical and core element of the virtual world. It is because of the support of scarcity that the meta-universe can play a greater value. For a while, even companies that previously buried their heads in the AR / VR field also began to layout the metaverse, wanting a piece of the pie.

1, digital native: making scarcity easier
As we all know, collection is the natural property of artwork. A good artwork not only has ornamental value, but also collection value. In addition to the external performance of the artwork itself, the reputation of the author, the content of the description, the time of creation, the story told and the author’s trivia can determine the collection value of the artwork.

The sensory perception of the artwork does not determine the value completely unilaterally. Scarcity is also a key factor in pricing. Instead of blindly following the herd to collect the works of some big artists, sometimes investing in the works of up-and-coming artists can yield unexpected values. Therefore, the appreciation value of art and collection value, not always positively correlated.

The artwork offline is physically unique. For special reasons, not everyone can participate in the transaction. With the passage of time, artworks are subject to varying degrees of damage. But created directly in the digital space, these problems do not occur at all.

2, scarcity of interconnection
At present, the metaverse is limited to the unilateral application of a certain platform, and has not yet realized the interoperability of social, shopping, work and game. Meta-universe exploration is still in the initial stage, and the advanced AR/VR technology does not have mature landing application. Only when the protocol level of interoperability and multifaceted technologies have made significant progress and become mature will the metaverse truly achieve protocol innovation, mechanism innovation, and integration innovation, just like what Satoshi Nakamoto wrote.

People buy goods in this metaverse mall, and when they go to another metaverse mall, they can not only use them normally, but also enjoy the corresponding services. The two metaverse malls achieve interoperability through some kind of interface. The metaverse interoperability is more importantly the interoperability on the rights and interests of virtual items, so the scarcity interconnection is significant.

The current hot metaverse is just a concept, interconnection is an important step towards a higher level of the metaverse, indispensable and significant. The scarcity of interconnection technology and interoperable protocol innovation in the virtual world is what all metaverse users want to see realized as soon as possible.

3、The dilemma of data proliferation prevention technology
Digital virtual objects are essentially data. The data is extremely easy to copy and low cost, and the previous regulation of data infringement will see a large number of cases of private information being hung in information platforms for sale. Data trading is controversial, especially audio and video data leakage is the most serious. Information hiding technology and digital rights management (DRM) technology are rapidly developing in this area.

In a society flooded with information, copyright cannot be violated. Watermarks can be added to images, and similarly, rights information can be added to data. “Information hiding technology” is commonly known as “digital watermarking”. It is to embed the information about rights into it, so that even if the data is deliberately destroyed, the rights information can still be extracted.

DRM is an acronym for Digital Rights Management, which is a cryptographic algorithm that forms a specific security protocol to manage digital rights. DRM can be used for the exact number of times the audio or video is played. Audio and video are only displayed through playback software, which requires third-party players to comply with industry protocol standards. But the playback environment is not controllable, so DRM recognizes the creation of a safe and viable playback environment, the introduction of blockchain technology to log in the user’s account for deeper control before the security of digital rights protection. DRM technology has entered the era of docking with trusted computing technology and blockchain technology!

4、The breakthrough of blockchain
The circulation of money is what generates value, and of course it is inseparable from the conservation of money. Removing the actual increment of incremental issuance and scrap currency recovery, the total amount of currency satisfies the law of conservation.

The choice of currencies is diverse, but they must be scarce. After the transaction, both the monetary and physical sides must be conserved. If money can be increased at will, then the ecology of monetary transactions is disrupted and the market is disordered. That is why people chose scarce metals such as gold and silver. With the development of science and technology, paper money replaced precious metals. The anti-counterfeiting technology of paper money and the centralized clearing mechanism of the central bank of the country, etc. made the transactions more secure and reliable to a certain extent and the society more stable.

With the iterative update of society, blockchain, which is based on algorithms to ensure the characteristics of scarcity, came into people’s view. Blockchain’s distributed algorithm, non-tamperable and other characteristics ensure the rights and interests of users. The NFT is a major development in the existing art trade, as most of the hot NFTs are registered on “Ether”, and the blockchain technology and artwork are better combined, while the blockchain also has a better application on the ground.

5, meta-universe: what’s different this time
NFT as a major upgrade of offline artwork is just a special case of the virtual world of the metaverse. Virtual worlds are infinite, and NFT is not bound to the specific environment of offline artwork. The characters, props, hairstyles, dress code, etc. of the virtual world are infinite reveries. These same virtual decorations are also like artwork to confirm the right to achieve scarcity. More value in the virtual world of the metaverse beckons to humans.

In fact, from offline artwork to virtual objects in the metaverse, only two changes need to occur.

a. A change in pricing model.

There is still a big difference between many goods in the virtual world and the real world. NFT’s artificially set scarcity makes it possible to generate greater value in the virtual world.

b. Changes in entrance.

AR/VR as a metaverse portal device technology support is different from the real world common interface. People can enter the metaverse virtual world by putting their private keys into their helmets or glasses, and the activities people engage in inside are recorded on the blockchain.

Dazzling World Metaverse is a virtual space parallel to and independent of the real world, a virtual world mapping the real world. Users can not only convert their real-life assets into virtual digital assets, but also open their own display space in the virtual space for social entertainment and other activities. It also supports merchants to be stationed in the Dazzling World meta-universe space and open stores according to their own needs, providing a meta-universe open platform for physical businesses to provide online marketing scenarios, product display, intelligent product management, order management, logistics management and other services.